Fantasy I


The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world. Final Fantasy was originally conceived under the working title Fighting Fantasy , but trademark issues and dire circumstances surrounding Square as well as Sakaguchi himself prompted the name to be changed.

The game was a great commercial success, received generally positive reviews, and spawned many successful sequels and supplementary titles in the form of the Final Fantasy series. The original is now regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre. Critical praise focused on the game's graphics, while criticism targeted the time spent wandering in search of random battle encounters to raise the player's experience level. By March , all versions of the original Final Fantasy had sold a combined total of two million copies worldwide.

Final Fantasy has four basic game modes: The overworld map is a scaled-down version of the game's fictional world, which the player uses to direct characters to various locations. The primary means of travel across the overworld is by foot; a canoe, a ship, and an airship become available as the player progresses. With the exception of some battles in preset locations or with bosses , enemies are randomly encountered on field maps and on the overworld map when traveling by foot, canoe, or ship, and must either be fought or fled from. The game's plot develops as the player progresses through towns and dungeons.

Some town citizens offer helpful information, while others own shops that sell items or equipment. Dungeons appear in areas that include forests, caves, mountains, swamps, underwater caverns, and buildings. Dungeons often have treasure chests containing rare items that are not available in most stores.

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The game's menu screen allows the player to keep track of their experience points and levels, to choose which equipment their characters wield, and to use items and magic. A character's most basic attribute is their level, which can range from one to fifty, and is determined by the character's amount of experience. Gaining a level increases the character's attributes, such as their maximum hit points HP , which represents a character's remaining health; a character dies when they reach zero HP.

Characters gain experience points by winning battles. Combat in Final Fantasy is menu-based: Battles are turn-based and continue until either side flees or is defeated.

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If the player's party wins, each character will gain experience and Gil; if it flees, it will be returned to the map screen; and if every character in the party dies, the game will be over and all unsaved progress will be lost. The player begins the game by choosing four characters to form a party and is locked into that choice for the duration of the game.

Each character has eight inventory slots, with four to hold weapons and four to hold armor. Each character class has restrictions on what weapons and armor it may use.

Nintendo Gameboy Advance / GBA ROMs

You will need to login to your EP account it's free to submit tags and other game information. First, they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Media video games Recurring elements Music concerts. Wii U Virtual Console. December 18, [3] NA: I will live forever, and you shall meet doom!! Use the links above:

Some weapons and armor are magical; if used during combat, they will cast spells. Other magical artifacts provide protection, such as from certain spells. At shops, the characters can buy items to help themselves recover while they are traveling.

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Items available include potions, which heal the characters or remove ailments like poison or petrification; Tents and Cabins, which can be used on the world map to heal the player and optionally save the game; and Houses, which also recovers the party's magic after saving. Special items may be gained by doing quests. Magic is a common ability in the game, and several character classes use it. Spells are divided into two groups: White, which is defensive and healing, and Black, which is debilitating and destructive. Magic can be bought from White and Black magic shops and assigned to characters whose occupation allows them to use it.

Spells are classified by a level between one and eight, with four White and four Black spells per level. Each character may learn only three spells per level. White and Black Mages can potentially learn any of their respective spells, while Red Mages, the Ninja, and the Knight cannot use most high-level magic.

Final Fantasy I & II: Dawn of Souls

Final Fantasy takes place in a fantasy world with three large continents. The elemental powers of this world are determined by the state of four orbs, each governing one of the four classical elements: Most non-Human races have only one "town" in the game, although individuals are sometimes found in Human towns or other areas as well. Four hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships and a giant space station called the Floating Castle in the game , watched their country decline as the Wind Orb went dark.

Two hundred years later, violent storms sank a massive shrine that served as the center of an ocean-based civilization, and the Water Orb went dark. The Earth Orb and the Fire Orb followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed.

Some time later, the sage Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness. The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs. After the Warriors rescue Princess Sara from the evil knight Garland , the King of Coneria builds a bridge that enables the Light Warriors' passage east to the town of Pravoka. There the Light Warriors liberate the town from Bikke and his band of pirates and acquire the pirates' ship for their own use.

The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First, they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Defeating him gains them the Crystal Eye, which they return to the blind witch Matoya in exchange for a herb needed to awaken the Elf Prince cursed by Astos. After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave to defeat a vampire and retrieve the Star Ruby, which gains passage to Sage Sadda's cave. The Levistone from the nearby Ice Cave allows them to raise an airship to reach the northern continents.

A kind gesture is repaid by a fairy, receiving special liquid that produces oxygen, and the Warriors use it to help defeat the Water Fiend, Kraken , in the Sunken Shrine. Additionally, the structure of Final Fantasy I has been dramatically modified so that it's a little more familiar to modern players.

Final Fantasy I - Complete OST

Instead of using the original game's level-based magic system, for example, Dawn of Souls now utilizes the familiar MP setup for a more intuitive casting of spells. The level cap has been upped past 50 to 99 as well much like Easy Mode in Origins and completely new items, weapons, and armor make their way into the lineup as well. Unfortunately for fans of the original's hefty difficulty level, Dawn of Souls is much easier than it was before, but given its new position as a handheld game, it's a totally acceptable evil.

Final Fantasy II isn't quite as modified as the first game, but it does have a few new additions worth mentioning. The most significant of which is the fact that leveling up is a lot more forgiving than it was before FF2 works on a proficiency system that upgrades your abilities the more you use them and you won't have to resort to attacking your own teammates as much just to level up your hit points.

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Both Final Fantasies in the collection also boast several new dungeons and nearly 70 new enemies taken from the latter NES and Super NES sequels and as expected, are more difficult to fight through than the other sections of the games. Still, they offer up some really cool battles that add a lot to the experience and you can even fight such classic enemies as Gilgamesh, Atomos, and the Revenant. Also nice is the addition of quick naming for your characters at the outset look for several familiar names and Super NES-quality graphics and sound that give both titles a much sharper presentation compared to their NES counterparts.

In Final Fantasy, you control a group of heroes on a mission to save a kingdom in turmoil.

The sequel lets you swap out members of your parties during the game, allowing you to experience the adventure with more characters. Of all the releases of Final Fantasy I and II, one of the biggest differences across versions is difficulty, with the original versions being the hardest and PSP ones being the easiest, this release is a nice middle ground, still being tough while retaining some of the harder challenge of the old games, although I would probably recommend PSP FFII still, FFI really shines in this release.

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